PORTFOLIO

PROJECT 1: FANGS
MOBA | 2022
Worked deeply with Unreal Engine 4 and the Gameplay Ability System plugin to bring playable heroes to life in an online, networked MOBA called FANGS, utilizing a combination of Unreal Engine’s blueprint system and C++. I primarily worked
In my role as a Gameplay Engineer, I worked across disciplines with game designers, VFX artists, and audio designers to implement their features and build tools to ease their workflows.
Role: Gameplay Engineer | Studio: Hidden Leaf Games
FANGS Gameplay - @MAZAVS on YouTube

PROJECT 2: PROJECT CRIMSON
Arcade Puzzle Game | 2020
Role: Design, Engineering, SFX, Visuals | Independent
Project Crimson is a game I worked on during my undergraduate studies in my spare time. The game is an action-puzzler inspired by the late 2000's-era flash games I grew up playing.
Project Crimson was built in GameMaker Studio 2. I designed, coded, created the sound effects, and visualized the game as a solo developer.
Project Crimson Trailer

Misc. NYU Game Center Projects
School Projects | 2025
As a student in the MFA Game Design at the NYU Game Center, I have worked on several small-scale projects, each made within a couple of weeks.
Because of my pre-existing coding background, I have focused more on trying to develop skills related to Level, Narrative, and Visual Design.














