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PORTFOLIO

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PROJECT 1: FANGS

MOBA | 2022

Worked deeply with Unreal Engine 4 and the Gameplay Ability System plugin to bring playable heroes to life in an online, networked MOBA called FANGS, utilizing a combination of Unreal Engine’s blueprint system and C++.  I primarily worked

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In my role as a Gameplay Engineer, I worked across disciplines with game designers, VFX artists, and audio designers to implement their features and build tools to ease their workflows.

Role: Gameplay Engineer | Studio: Hidden Leaf Games

FANGS Gameplay - @MAZAVS on YouTube

PROJECT 2: PROJECT CRIMSON

Arcade Puzzle Game | 2020

Role: Design, Engineering, SFX, Visuals | Independent

Project Crimson is a game I worked on during my undergraduate studies in my spare time. The game is an action-puzzler inspired by the late 2000's-era flash games I grew up playing.

 

Project Crimson was built in GameMaker Studio 2. I designed, coded, created the sound effects, and visualized the game as a solo developer.

Project Crimson Trailer

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Lux

School Project | 2026

Lux is a short PS1 era-inspired single-player, ability-based hero FPS where players become a shapeshifting angel determined to escape heaven. Players must switch between three different heroes on the fly to sprint, jump, and wallrun their way to the other side of the pearly gates.

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This game was created as part of the semester-long Game Studio II class at the NYU Game Center in Spring 2026. I served as the producer and lead programmer in a team with three of my fellow students to bring this game to live in a simulated studio environment to meet the expectations and needs of stakeholders with tight deadlines.

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Misc. NYU Game Center Projects

School Projects | 2025

As a student in the MFA Game Design at the NYU Game Center, I have worked on several small-scale projects, each made within a couple of weeks.

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Because of my pre-existing coding background, I have focused more on trying to develop skills related to Level, Narrative, and Visual Design. 

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