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PORTFOLIO

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PROJECT 1: FANGS

MOBA | 2022

Worked deeply with Unreal Engine 4 and the Gameplay Ability System plugin to bring playable heroes to life in an online, networked MOBA called FANGS, utilizing a combination of Unreal Engine’s blueprint system and C++.  I primarily worked

In my role as a Gameplay Engineer, I worked across disciplines with game designers, VFX artists, and audio designers to implement their features and build tools to ease their workflows.

Role: Gameplay Engineer | Studio: Hidden Leaf Games

FANGS Gameplay - @MAZAVS on YouTube

PROJECT 2: PROJECT CRIMSON

Arcade Puzzle Game | 2020

Role: Design, Engineering, SFX, Visuals | Independent

Project Crimson is a game I worked on during my undergraduate studies in my spare time. The game is an action-puzzler inspired by the late 2000's-era flash games I grew up playing.

 

Project Crimson was built in GameMaker Studio 2. I designed, coded, created the sound effects, and visualized the game as a solo developer.

Project Crimson Trailer

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Misc. NYU Game Center Projects

School Projects | 2025

As a student in the MFA Game Design at the NYU Game Center, I have worked on several small-scale projects, each made within a couple of weeks.

Because of my pre-existing coding background, I have focused more on trying to develop skills related to Level, Narrative, and Visual Design. 

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